|
Author
|
Topic: PC - Jade Gully
|
kurisu Administrator
|
posted April 04, 2006 04:52 PM
Ofer Alon created an amazing in-game editor to create worlds on the fly. The following Jade Gully video shows off just a small amount of what could be created using it. Our vision for a game editor was to speed up the level creation and editing process, thereby reducing the feedback loop for different departments working on any given level. This would ultimately let level designers be more creative and see their changes instantly, rather than having to wait to see if their ideas worked or not. We spent many hours every day for over a year discussing the editor, while Ofer spent countless hours programming it.Creating an editor this robust with so many features takes A LOT of time - and this unfortunately played against management's traditional and corporate understanding of re-inventing the wheel every game - but seeing results faster. Ironically, we ended up with an amazing tool just in time for management to can the game! To give you an idea of the power of the editor, I spent a week designing and creating this level, from scratch, to get what you see here using this editor (Ross Harris did the Sonic sprite and Ring sprites). By "scratch," I mean textures, level layout, design, enemies, titles and score pop-ups, etc... everything except Sonic and the Ring graphic. Granted, the level needed a lot of work to be done (should have been longer and many issues addressed), but still - it's impressive to have tools that would allow such fast creation. This was one of four worlds I created near the very end of the project to help Ofer and I gain support to do the PC version of Sonic Xtreme. Jade Gully Video - 8 Mb Zipped .AVI Here are all of the worlds you can view/discuss: * Jade Gully * Crystal Frost * Red Sands * Death Egg [edited November 01, 2006 by kurisu] IP: 66.77.144.8 |
SANiK Moderator
|
posted April 04, 2006 05:05 PM
That's another thing of the April fools prank, it 'overshadowed' the release of the video.Instead of seeing happy faces and people going 'wow', all that happened was that there were lots and lots of pissed people - and in the words of Sonic, "that's NO good!" *gets to work 'spreading' the news* IP: 71.250.162.90 |
Matrix802 unregistered
|
posted April 04, 2006 05:18 PM
Cool video! Why does the caption say "3D View"? (that may seem like a retarded question ) Is that some sort of mode in the editor or is that while you're running the game? IP: 70.181.53.141 |
darkshadow unregistered
|
posted April 04, 2006 05:50 PM
I love the fisheyes lens.IP: 69.136.111.94 |
Andrew75 Member
|
posted April 04, 2006 07:37 PM
woooot ! IP: 72.154.120.202 |
Alyn unregistered
|
posted April 05, 2006 01:51 AM
That looks so awesome...Sonic Team really missed out on a lot when this game was cancelled! The fisheye lens, world rotation, spin slash...all such fresh ideas! I bet anything that if any one of these features were to be implemented in a new Sonic game everyone would love it, even if they didn't know about Xtreme! I was wanting a move like the Spinslash for years, dammit!IP: 84.12.26.49 |
Gareth.de unregistered
|
posted April 05, 2006 02:02 AM
This video looks great, I have to say. This is the PC version right? If so, how close was the Saturn version to this?Also, what's stopping you guys making and releasing a game with this engine? Of course I doubt you could use Sonic, but maybe design a new character? Seems a real waste not to use the engine that Ofer spent so much time making... IP: 194.82.229.100 |
hxc Member
|
posted April 05, 2006 02:10 AM
1. STI (Sega Technical Institute) were the creators of this, Sonic Team had little hand and also little staff involved. Yashura was involved, but I think he had been at STI for quite a while before that.2. From what I have learnt from Mike, there was little of this kind of thing running on the Saturn, as the Fisheye couldn't be implemented without a large framerate drop. Otherwise, it is indeed an awesome video  [edited April 05, 2006 by hxc] IP: 88.111.162.83 |
Gareth.de unregistered
|
posted April 05, 2006 02:27 AM
Hey, thanks for the reply. quote: Originally posted by hxc: there was little of this kind of thing running on the Saturn, as the Fisheye couldn't be implemented without a large framerate drop.
That's unfortunate So the plan was to ditch the fish-eye for the Saturn version then? IP: 194.82.229.100 |
hxc Member
|
posted April 05, 2006 03:11 AM
quote: Originally posted by Gareth.de: Hey, thanks for the reply. That's unfortunate So the plan was to ditch the fish-eye for the Saturn version then?
Hm... I'm not quite sure what they really planned to do for the saturn when this version was in full production, Chris would definatly know though  IP: 88.111.162.83 |
thebeast unregistered
|
posted April 05, 2006 07:19 AM
Hey wow...what more needs to be said...umm...nope, wow covers it the spiraling bridge [and it's other spiralling friend, a land mass?] were very impressive. Not to sure about the spike land fish things...but they're cute in thier own way MeX PS - crap I've posted all praise again... PSS - yes 'm posting again, things got way technical [game building etc.] recently, me sucks at technical. [edited April 05, 2006 by thebeast] IP: 172.202.199.147 |
Grans Member
|
posted April 05, 2006 10:06 AM
Are the odds likely that the level editor can be put up for download, or does anyone have it even?------------------ Grans IP: 68.52.77.167 |
Ace unregistered
|
posted April 05, 2006 10:13 AM
Is it just me or does the Sonic Sprite look darker blue than the the other one, or is that just beaceause of the color and brightness loss?IP: 213.112.127.234 |
kurisu Administrator
|
posted April 05, 2006 10:43 AM
Hey peeps - thanks for the kudos.  Color-correcting this old footage most-likely caused any darkness or change to Sonic that you see. This never ran on the Saturn. I don't know why I didn't use the rendered enemy sprites - perhaps I didn't have access to them (I know at that time I was working completely off-site and may very well have not wanted to set foot in the office to even get them because of the politics - see below), or they looked too pixelated, or what - but instead of following my own designs, I made new ones! Maybe I did them as a break from working on the levels - something fun and small to be creative with and finish quickly... I just can't remember. Regardless, I agree that the fish guy is charming, but doesn't fit the Sonic universe! Historical Note: Getting this ported to the Saturn could have happened, but due to various compelling reasons, including a break in the team where Ofer and I worked separate from the rest of STI (Yasuhara-san did some amazing paper designs for the other group, but the editor they were using was an old version of Ofer's - but since management had removed Ofer as a lead, they proceeded with the then technical director's plan of porting the output of the editor they did have to the Saturn... mixing that with the fact that nobody could reproduce Ofer's fish-eye lense for the Saturn... and Nakayama-san's rage at seeing what they'd accomplished vs. Chris Coffin's boss engine canned the Saturn efforts... meanwhile Ofer and I had been working on two video sequences nobody had seen - not the 4 worlds I've mentioned - but we were unable to present to Nakayama-san to gain support for us... so these 4 worlds were designed to help promote the PC version... our last hope.) As a final note concerning the editor and the chances of getting it released: That is actual code owned by Sega and the chances of seeing it are almost completely impossible. Even if we had access to it and it worked, to me it would require both Sega's consent, and its creator, Ofer Alon's consent to actaully release it to the public for non-profit use. Those aren't good odds at all! IP: 66.77.144.8 |
Quakester2000 unregistered
|
posted April 05, 2006 12:26 PM
That PC version does look amazing, im sure it would have been great to play if it had been finished.IP: 62.253.64.15 |
Grans Member
|
posted April 06, 2006 07:13 PM
So what happened to the world rotation, the old jade gully look in E3 1996, and the transparent crystal rocks? I really liked the crystal rocks.------------------ Grans IP: 71.228.209.61 |
Ace unregistered
|
posted April 07, 2006 07:30 AM
Question to Chris: if this is Act 1: http://xtreme.projectsonic.com/snapshot/42.jpg was this act 2 then?: http://xtreme.projectsonic.com/snapshot/41.jpg IP: 213.112.127.242 |
kurisu Administrator
|
posted April 07, 2006 06:58 PM
Presentation for work done - now I can spend more time replying... until I go play BF2!!!Quakester2000 - Thanks. There's no doubt in my mind that with more time, we could have made a game with lots of cool stuff in it... but "more time" is one of three usual things needed (the others are "better organization" or "more and/or more appropriate team members") Grans - Good question. And I have no answer... lol I have no recollection of removing the rotation gameplay... so either it "slipped my mind" or it was just difficult enough for me to make *any* level, let alone one with the added complexity of designing for rotation. In retrospect, I'm sitting here dumbfounded, actually. Ace - Hey Ace - good question and the answer isn't nearly as exciting as you'd expect... those were completely unrelated levels! The first was my PC level when scrambling to make a full level that utilized the editor's feature set, but looked decent enough and had some kind of design to it. The second was a demonstration level to show Yasuhara-san and Aoki-san after the team first split and I offered to help them in their new leadership positions. I made that in 2 days! Granted, neither the PC or this one used rotation... and that's weird. *scratches head* IP: 66.77.144.8 |
Matrix802 unregistered
|
posted April 07, 2006 07:31 PM
I've never heard of any Sonic levels that repeat textures/backgrounds. Were the Jade Gully textures used as placeholders for the level "tiles" until the proper textures were made?IP: 70.181.53.141 |
kurisu Administrator
|
posted April 07, 2006 08:52 PM
By "repeat" do you mean re-use in a different level? Because every Sonic game uses textures more than once... The backgrounds would all have been different (for example, if there was a mountain in the background and you were heading towards it in the story, each level would have the mountain closer... or it would be a completely different background but that still stays within the Zone's theme).IP: 66.229.30.214 |
Rinna unregistered
|
posted April 19, 2006 07:48 PM
I like the Jungle theme and the tropical theme at the same time and when sonic spins on that loop it was awesome myuIP: 63.229.74.175 | |