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Summary: The following represents Senntient's online portfolio comprising samples of game design, web design, art/animation, and music. Click on any links and enjoy!

For samples of discipline-specific work, click on the images to the right. For samples of game-specific production work, click on the images or links below.


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Samples of level design from Call of Duty: Finest Hour including a mile-long jeep ride through the desert in which you and your driver are harried by machine gun fire, stuka strafing, and panzer tanks.

Samples of level design from Shrek 2 including designs for Shrek's Swamp, the Spooky Forest, and the climactic Fairy Godmother Showdown Fight, as well as bird-popping, dragon-flying Hero Times.

Samples of game design for the pre-production of Shrek 3 including character gameplay, character combos, and miscellaneous mechanic design.

Samples from the independent MMOAG game codenamed "SK", including game design, artwork, and music. This project never made it to the prototype stage due to a lack of dedicated coding.

Samples from the independent puzzle videogame Cuboingo, including game design, web design, and artwork. This game was completed in its most basic form without bells or whistles.

Samples from the unreleased Sonic Xtreme game including game design, artwork, animation, character design, level design, logo design, etc.

Luxoflux™, True Crime™, True Crime Streets of LA™, True Crime New York City™, Spiderman 3®, Shrek®, Shrek 2®, Star Wars® Demolition™, Vigilante 8™, OhRow Textile Designs™, Sonic® Xtreme™, Peter Kim Art, and respective logos are copyright © their respective owners. Cuboingo™, Senntient™, ZAcademy™, and respective logos are copyright © 2008, Senntient LLC. All rights reserved.

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Unless otherwise stated, all contents on this page are Copyright © Christian G. Senn.