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Summary: The following represents Senntient's online portfolio comprising samples of game design, web design, art/animation, and music. Click on any links and enjoy!
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An overview comprising general portfolio samples including game design (systems, mechanics, level, content, control, etc.), web design, artwork (character design, graphics, logos, etc.), and music. |
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Samples of level design from Call of Duty: Finest Hour including a mile-long jeep ride through the desert in which you and your driver are harried by machine gun fire, stuka strafing, and panzer tanks. |
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Samples of level design from Shrek 2 including designs for Shrek's Swamp, the Spooky Forest, and the climactic Fairy Godmother Showdown Fight, as well as bird-popping, dragon-flying Hero Times. |
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Samples of game design for the pre-production of Shrek 3 including character gameplay, character combos, and miscellaneous mechanic design. |
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Samples from the independent MMOAG game codenamed "SK", including game design, artwork, and music. This project never made it to the prototype stage due to a lack of dedicated coding. |
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Samples from the independent puzzle videogame Cuboingo, including game design, web design, and artwork. This game was completed in its most basic form without bells or whistles. |
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Samples from the unreleased Sonic Xtreme game including game design, artwork, animation, character design, level design, logo design, etc. |
Luxoflux™, True Crime™, True Crime Streets of LA™, True Crime New York City™, Spiderman 3®, Shrek®, Shrek 2®, Star Wars® Demolition™, Vigilante 8™, OhRow Textile Designs™, Sonic® Xtreme™, Peter Kim Art, and respective logos are copyright © their respective owners. Cuboingo™, Senntient™, ZAcademy™, and respective logos are copyright © 2008, Senntient LLC. All rights reserved. |
Unless otherwise stated, all contents on this page are Copyright © Christian G. Senn. |  |  |