Game Forums @ Senntient.com

Share, discuss, and develop games.

You are not logged in.

QUICK LINKS:   Senntient.comForum IndexArchive Index

#26 2010-03-19 01:35:13

Aqua_Hedgehog
Member ◊◊◊◊◊
From: The Frozen North
Registered: 2009-01-11
Posts: 561

Re: Who's open to recreating Sonic X-Treme as a SRB2 WAD?

Ollie wrote:

Wow, I didn't know the SRB2 engine could pull stuff of like that. I'd be certainly interested however I have no time what so ever. However, I'm curious to what scripting/programming language the engine uses is it a direct mod of a Doom engine or what? I'm not so similar with SRB2 as you probably can tell.

It's a heaviy modified Doom Legacy engine. I've been messing around with level creation breifly and I knew it was capable of such things.

And now that you do mention it, I'll probably get into character creation for SRB2 and other graphics editing to contribue to the project.

Last edited by Aqua_Hedgehog (2010-03-19 01:39:58)


http://backloggery.com/aquahedgehog/sig.gif

Offline

 

#27 2010-03-21 08:32:03

Miles
Member
Registered: 2006-12-30
Posts: 45

Re: Who's open to recreating Sonic X-Treme as a SRB2 WAD?

The only reason that video you linked to was able to get as far as it did is because Sonic Xtreme uses levels that are essentially composed of nothing but cubes. SRB2 can handle this. SRB2 CANNOT handle much else in Sonic Xtreme. Gravity Changing? Impossible. Not only does the SRB2 Software Renderer (very unchanged from vanilla doom) not allow it, but the game logic doesn't. SRB2 is a 2D game, based on cartesian coordinates. There are hacks to allow 3D architecture, but they are just hacks - not real 3D architecture. Xtreme cannot be implemented.

Have you heard of SAGE? I hope to release my GOLD Engine there, which will come with an SDK to allow modding. I suggest you use that. If you want to prepare for the release, have a gander at Cube 2: Sauerbraten, my engine is based off that.

(Yep...it's me. Miles, MechaSonic, Revival, whatever you call me. Over thr 3 years since I was last active here, I've taught myself a lot, not just on the game creation front, but also in my attitude. It's vastly improved.)

Last edited by Miles (2010-03-21 08:40:17)

Offline

 

#28 2010-04-08 19:17:46

Aqua_Hedgehog
Member ◊◊◊◊◊
From: The Frozen North
Registered: 2009-01-11
Posts: 561

Re: Who's open to recreating Sonic X-Treme as a SRB2 WAD?

Ollie wrote:

I'm still pretty interested in modding SRB2, I've never really played the game thoroughly though but is there anything specific you want helping with? Hopefully, I'll be able to find some time soon.

I only really need graphics and someone to transcribe Tiara (Based on this design) into the game. I'll be lead level design. I could do the levels myself, but obviously it would be more efficient with more people, so more level makers would be appreciated.


http://backloggery.com/aquahedgehog/sig.gif

Offline

 

#29 2010-04-12 09:34:01

jib9001
Member ◊◊◊◊◊
From: Angel Island
Registered: 2010-02-25
Posts: 504
Website

Re: Who's open to recreating Sonic X-Treme as a SRB2 WAD?

what software would you be using? If I figured out how to use it then I might be able to help.


There is no Nights!!!
http://homepages.uc.edu/~tellepjc/Reala.png

Offline

 

#30 2010-04-12 11:13:12

Jinroh
Cool Kid Expert
From: Petropolis
Registered: 2008-09-19
Posts: 1344
Website

Re: Who's open to recreating Sonic X-Treme as a SRB2 WAD?

Probably the SRB2 Doom Builder.

SRB2 Wiki How to Make your Own Levels.


http://maomaogames.com/imgs/Crossfire.png
Pop-Culture comes and goes, but Star Wars is forever.
Radical, my title is 'Cool Kid Expert'. XD

Offline

 

#31 2010-04-12 16:45:07

Aqua_Hedgehog
Member ◊◊◊◊◊
From: The Frozen North
Registered: 2009-01-11
Posts: 561

Re: Who's open to recreating Sonic X-Treme as a SRB2 WAD?

Jinroh wrote:

Probably the SRB2 Doom Builder.

SRB2 Wiki How to Make your Own Levels.

That would be correct!

I'll either download an older version so I can use the builder setup with more ease or I'll create a new setup based on SRB2 2.0's weird object setup for a SRB2 2.0 compatible version.

I probably wouldn't feel like making it compatible with 2.0, so I'll package SRB2 with it and create a batch file to run the TC with the SRB2 old version, so things aren't so complicated for either side.

I could also make a little red/blue X icon in Photoshop or Paint for use with the batch file. ^_^

Also, Doom Builder in itself is pretty simple once you get the hang of it, so the SRB2 Doom Builder should be a breeze once you figure out SRB2 editing more and more.

Also, you may add me on MSN about this project. The e-mail's in my profile.

Last edited by Aqua_Hedgehog (2010-04-12 18:15:59)


http://backloggery.com/aquahedgehog/sig.gif

Offline

 

#32 2011-01-27 19:33:45

SonicXtremeMario54321
Member ◊◊
Registered: 2011-01-22
Posts: 240

Re: Who's open to recreating Sonic X-Treme as a SRB2 WAD?

Omega wrote:

on the offtopic googleness, how about this toy
http://douweosinga.com/projects/googlechatbot
It told me that:
after sex you should see your faces for this one the two towers picks up where the bachelor left off by adding rozlyn ashleigh and gia are officially available for purchase through the itunes store

and

senntient is your resource for detailed park guides and daily news and to be a weirdo originated

and

sonic xtreme project team to finish it twice no speedrun

and

porn is everywhere but where in the world is mexicos mexicos

and

men are like computers hard to figure out says anagnostou she adds that we need to rely on users to secure communications ozment

and

michael jackson music videos for you to learn japanese language it is a few hundred quest gold away from getting the earned income credit eitc is a refundable federal income tax credit of up to

and

hell is matt dancing badly around the world

and

kurisu is the senior director of programs is responsible for the gaza strip conflict hello

and

the bible by keywords or verse as well as its predecessors sunday


SOOOOOO much fun with that toy!

This may be a bump, but...

What the heck?

On topic, I might not be able to because I don't know how to change SRB2, because I don't know that much about computers. If I did, I would try.

Offline

 

#33 2011-01-27 21:48:18

Omega
Member <◊◊>
From: The Architect Business
Registered: 2009-02-07
Posts: 2022
Website

Re: Who's open to recreating Sonic X-Treme as a SRB2 WAD?

Oh my deity of your preference.  That was when I had a serious issue... anyways, the tool was fun, but I was soooooo off topic...
I'm going to check on srb2 soon and see how hard it would be for someone of my low skill level to edit it.


Peace and humptiness forever
Listen, do you smell something?

Offline

 

#34 2011-01-28 01:13:41

mattt360
Member <◊>
From: Somewhere over the rainbow...
Registered: 2009-02-01
Posts: 1321
Website

Re: Who's open to recreating Sonic X-Treme as a SRB2 WAD?

Lawl I don't even think I was that bad when I started XD And I was pretty n00bish when I started...

I honestly don't remember you posting that... And I've devoted alot of my memory to remember Senntient posts big_smile1


There's a 50% percent chance everything I say is false (Including that statement)

Offline

 

#35 2011-01-28 06:30:11

Omega
Member <◊◊>
From: The Architect Business
Registered: 2009-02-07
Posts: 2022
Website

Re: Who's open to recreating Sonic X-Treme as a SRB2 WAD?

Well, the link for the most part explains it.  And so it isn't that hard? I'll have to give it a whack.


Peace and humptiness forever
Listen, do you smell something?

Offline

 

#36 2012-04-26 19:49:43

Cojo09
Member
From: Illinois
Registered: 2012-04-25
Posts: 40
Website

Re: Who's open to recreating Sonic X-Treme as a SRB2 WAD?

I tried doing that, turns out, I suck at making 3D games, but I would love to learn it and if I could pull it off I would try to make sonic x-treme in 3D in a heartbeat, but for now 2D comes first right now its about 40% done (give or take) ill put a video up soon (srry for long post)

Offline

 

Board footer

Powered by PunBB
© Copyright 2002–2005 Rickard Andersson