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#1 2012-01-19 20:48:19

mattt360
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From: Somewhere over the rainbow...
Registered: 2009-02-01
Posts: 1321
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Sonic Xtreme Fan Game concept

It's yet another project from Mr.NeverComplete, this time also doomed to fail!

Pessimism aside, I have a plan for an Xtreme fan game.

The aim is to copy Xtreme almost exactly, based off what was in the Xtreme Sonic PC "New Worlds Demo" video. Ofcourse, it's a bit of a large task so if anyone out their is willing to help me that'd be great.

I haven't started work on the game yet, but I have an old 3D cube-based cross-platform platformer engine I wrote in C++ a little while ago, so I'm planning on modifying that (The collision system needs some work, and a decent level editor is much wanted (My current one runs at full speed on Linux, but runs at 10FPS on Windows and takes four minutes to save - Go figure), but it's pretty much ready to be turned into a sonic engine). If anyone out there is good with OpenGL and/or C, please do help. I hope to release it open-source, but if you want to help out and don't like people seeing your source (Why?), I'm cool with that, but please, think of the poor children who want to code and need some examples, or those idiots that think everything is a virus.

Also, when I said 'copy almost exactly', I meant stare at the videos for hours and try and replicate the gameplay/level/everything seen in them, to the extent that if we prressed the buttons at the right time, we could clone the videos, with minimal noticable differences.

Anyway, hopefully, this project won't flop like the rest. But in saying that, I probably just jinxed myself.

Last edited by mattt360 (2012-01-20 02:44:56)


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#2 2012-01-20 19:34:35

mattt360
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From: Somewhere over the rainbow...
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Re: Sonic Xtreme Fan Game concept

*Bump* Come on, no replies? Fine, executable + source code time it is.

EDIT: Please don't look at playerHandler, it's got some horribe collision code.

http://dl.dropbox.com/u/9078394/CubeFor … cXtreme.7z

I'm an idiot and forgot to disable the debug feature thingy. Press one to see the actual game, unless your excited by watching a 9x9 grid of cubes. WASD + Spacebar to play. Also, the correct executable is the one in /bin/Debug, the release one is outdated and will probably cause glut32.dll errors

I'll upload a picture once Twitter starts working again (Don't ask why I need twitter to upload a picture, okay?)

Last edited by mattt360 (2012-01-20 19:56:11)


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#3 2012-01-20 19:52:02

JamesLeonardo
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Re: Sonic Xtreme Fan Game concept

Impatience, ther is no reach. (Yoda voice)

Anyway, I've had a look at the one with the grid boxes, seems like a promising start. However i found another file that wouldn't run because its missing a "glut32" file. =0


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#4 2012-01-20 19:54:35

mattt360
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Re: Sonic Xtreme Fan Game concept

Oh, I'm an idiot. You need to press the 'one' key to play, the grid boxes is a debug feature.
EDIT: NOO! He went offline before he read this! D:

Last edited by mattt360 (2012-01-20 20:04:01)


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#5 2012-01-21 11:42:17

JamesLeonardo
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Re: Sonic Xtreme Fan Game concept

Sleep, need you have, no try (Yoda voice).

I gave it a try now that i found the mattt360 code- I like the fog effect the thurther the objects are. Though it needs some work when on the sides of the walls, where you cant move forwards if against the wall on your left. You probably know, but i thought i'ld just say incase you were thinking of continuing.


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#6 2012-01-21 14:49:01

mattt360
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Re: Sonic Xtreme Fan Game concept

JamesLeonardo wrote:

Sleep, need you have, no try (Yoda voice).

I gave it a try now that i found the mattt360 code- I like the fog effect the thurther the objects are. Though it needs some work when on the sides of the walls, where you cant move forwards if against the wall on your left. You probably know, but i thought i'ld just say incase you were thinking of continuing.

Yesterday I deleted the old collision system and completely rewrote it. You don't get 'stuck' against walls anymore (It's much smaller now, too!). Now, I'm working on Sonic-style momentum (Currently he feels like he's ice-skating, so I'm ramping up the friction and changing how he speeds up when he moves)

Also, the fog effect was three or so lines of code XD. Xtreme didn't have fog, but the game I wrote earlier did. Anyway, an updated version can be obtained here > http://dl.dropbox.com/u/9078394/CubeFor … reme_R2.7z

EDIT: Whoops, there's a small typo in the collision system there (You'll still get stuck against sideways walls, and jumping is kinda messed up. I must've been half-asleep JamesLeonardo, hehe. I got the Z and Y axises mixed up, so when you walked into a wall, it'd make it so you can jump again, and that your Y speed is zero.) I'll fix that up later.

EDIT: It now has an in-game level editor, but I won't upload it yet.

EDIT: Okay, just so I can keep my reputation of uploading it every single little step along the way, here's R3 (with a special level ^o^) > http://dl.dropbox.com/u/9078394/CubeFor … reme_R3.7z
Yes, I know the levels incomplete, it's just 40 minutes or so of work though.

Controls are just WASD + Space to move around. Avoid pressing any other buttons, as weird things can happen ^^.

This forum is becoming so unactive, it's sad sad1

Last edited by mattt360 (2012-01-22 03:43:00)


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#7 2012-01-22 07:23:17

wingedwolf
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Registered: 2007-02-06
Posts: 477

Re: Sonic Xtreme Fan Game concept

awesome! Now could it be possible to take that existing open source level (*.DEF) viewer the other guy made some time ago, and use it as a reference to load maps into this?

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#8 2012-01-22 16:01:41

mattt360
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From: Somewhere over the rainbow...
Registered: 2009-02-01
Posts: 1321
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Re: Sonic Xtreme Fan Game concept

wingedwolf wrote:

awesome! Now could it be possible to take that existing open source level (*.DEF) viewer the other guy made some time ago, and use it as a reference to load maps into this?

Just checked out it's source code. The .def is radically different to the .abd (The format this uses), and I really haven't the slightest clue how to modify his .def viewer to just output a 3D array of values.

Also, somehow, the Jade Gully level just corrupted itself, so that's kinda annoying. Luckily I uploaded a copy of it when I did ^^


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