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Spence the Red wrote:
Let's see if I can do this right.
Graphics: The 360/PS3 versions of Sonic Unleashed used the "Hedgehog Engine", a graphics engine that Sega developed for the title. However, the engine was designed for those two consoles. The Wii and PS2 just didn't have the power to utilize the "Hedgehog Engine". Because of this, the two versions have completely different graphics engines.
Hub Worlds: The Wii/PS2 version utilized text-based hub worlds: you highlighted areas on a still image and engaged in short conversations with various NPCs in order to gain information and advance. The 360/PS3 version had more traditional hubs, which Sonic ran around and explored, talking to citizens and taking on sidequests.
Gameplay: The 360/PS3 version used something called a "Ring Energy" meter to show the player's available boost, which was filled by collecting rings. The Wii/PS2 version used a meter that had multiple stages, which was filled by performing tricks, collecting rings, and killing enemies with the homing attack. The Wii version has three times as many Werehog levels as the other versions, also featuring a heavy focus on motion controls.
Nice, you win. But I'm pretty sure the Wii is capable of the Hedgehog engine - I've heard that Sonic Colours uses it.
I'm surprised you didn't mention much about the levels, just the one sentence in the final paragraph.
I figured everyone else already knew about that. Wanted to find some different things to say.
And thanks for the Colors information. I suppose it wasn't used because the game also had to be playable on the PS2.
sorry if the topic is old (as in the forum) but im just going to get the hang of asking trivia. so heres an easy one. who was nintendo's prez in the 90's early 2000's?
I only ever saw these two kinds of cases over here:
haaaaaaaaaa it stole my post this time