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the one I said came before the rocks anyway, didn't it? now i have to choose.. gaming trivia.. hmm.
Which was the first game built in to the Master System II? (playable without the cartridge)
for bonus points: what were the differences between the built-in version and the retail version of the game?
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yeah.
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Ibbod try a harder one next time
that was answered in half an hour... I didn't even get a chance
. Oh and the rocks come before the one you said. If you don't believe me play through the game again 
Last edited by mattt360 (2010-12-16 20:25:25)
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matt: http://www.youtube.com/watch?v=WB3cBj-lijM#t=141s
Sorry my question was so easy, I couldn't think of anything. lol
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Ibbod0 wrote:
matt: http://www.youtube.com/watch?v=WB3cBj-lijM#t=141s
Sorry my question was so easy, I couldn't think of anything. lol
http://info.sonicretro.org/Sonic_Heroes#Trivia
I remember tails saying "Look at all those Eggman's robots!" later on in lost jungle and a few other levels. Don't remember it being there.
Last edited by mattt360 (2010-12-17 00:38:07)
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hmm...
Knuckles went through several phases during the development. give the most widely accepted name Knuckles was called first. (yeah... it's easy, so what?)
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Omega wrote:
hmm...
Knuckles went through several phases during the development. give the most widely accepted name Knuckles was called first. (yeah... it's easy, so what?)
Fist? 
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mattt360 wrote:
Omega wrote:
hmm...
Knuckles went through several phases during the development. give the most widely accepted name Knuckles was called first. (yeah... it's easy, so what?)Fist?
no. 
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Ohhh pick a question any question... *looks around*
Sonic Unleashed!
EXPLAIN 3 major differences between the Wii and 360 version.
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Omega wrote:
the cases are different, the graphics, the way it was programed.
Did you miss the bold letters? EXPLAIN! And I'm not counting the cases. I'm talking about the game itself. Not the disc its on or the case.
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Resolution: The Xbox 360 has a resolution of 1920x1080 (1080p) Which produces a crystal clear image on a LCD with the same specifications. While the Wii only has 800x480 (480p). Which on an HDTV produces an pixellated image.
Reliability: The Wii has a much higher reliability than the Xbox 360. Wii's reliability has been reported as low as <1% failure rate. While the xBox 360 has a failure rate anywhere between 33%-60%.
Motion Controllers: The Xboxes take on the motion controller has no controllers, while the Wii has a "wand" type controller. The Xbox uses an array of cameras to determine the position of a person, while the Wii using an array of different sensors (IR, Accelerometer,buttons) to determine the persons input.
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mattt360 wrote:
Ohhh pick a question any question... *looks around*
Sonic Unleashed!
EXPLAIN 3 major differences between the Wii and 360 version.
not the difference between the consoles.. lol
I don't know/care about the differences, but i can tell what was the same on both: It sucked! lol
Last edited by Ibbod0 (2010-12-21 20:56:00)
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Ibbod0 wrote:
mattt360 wrote:
Ohhh pick a question any question... *looks around*
Sonic Unleashed!
EXPLAIN 3 major differences between the Wii and 360 version.not the difference between the consoles.. lol
lol, I have failed you...
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Xeniczone wrote:
Resolution: The Xbox 360 has a resolution of 1920x1080 (1080p) Which produces a crystal clear image on a LCD with the same specifications. While the Wii only has 800x480 (480p). Which on an HDTV produces an pixellated image.
Reliability: The Wii has a much higher reliability than the Xbox 360. Wii's reliability has been reported as low as <1% failure rate. While the xBox 360 has a failure rate anywhere between 33%-60%.
Motion Controllers: The Xboxes take on the motion controller has no controllers, while the Wii has a "wand" type controller. The Xbox uses an array of cameras to determine the position of a person, while the Wii using an array of different sensors (IR, Accelerometer,buttons) to determine the persons input.
Woah... that is the best comparison of two consoles I've ever seen! Too bad it was about Sonic Unleashed
XBox isn't reliable because Microsoft made it
As a matter of fact my Wii has never failed me and my old XBox has only failed me once - just when I finished the final boss and it was saving it!
As for Cy, Those are both correct, but I said three and to explain them. Xeniczone's reply is an awesome example of what I wanted, sadly he did it on the wrong thing.
Last edited by mattt360 (2010-12-22 15:26:47)
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Let's see if I can do this right.
Graphics: The 360/PS3 versions of Sonic Unleashed used the "Hedgehog Engine", a graphics engine that Sega developed for the title. However, the engine was designed for those two consoles. The Wii and PS2 just didn't have the power to utilize the "Hedgehog Engine". Because of this, the two versions have completely different graphics engines.
Hub Worlds: The Wii/PS2 version utilized text-based hub worlds: you highlighted areas on a still image and engaged in short conversations with various NPCs in order to gain information and advance. The 360/PS3 version had more traditional hubs, which Sonic ran around and explored, talking to citizens and taking on sidequests.
Gameplay: The 360/PS3 version used something called a "Ring Energy" meter to show the player's available boost, which was filled by collecting rings. The Wii/PS2 version used a meter that had multiple stages, which was filled by performing tricks, collecting rings, and killing enemies with the homing attack. The Wii version has three times as many Werehog levels as the other versions, also featuring a heavy focus on motion controls.
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Spence the Red wrote:
Let's see if I can do this right.
Graphics: The 360/PS3 versions of Sonic Unleashed used the "Hedgehog Engine", a graphics engine that Sega developed for the title. However, the engine was designed for those two consoles. The Wii and PS2 just didn't have the power to utilize the "Hedgehog Engine". Because of this, the two versions have completely different graphics engines.
Hub Worlds: The Wii/PS2 version utilized text-based hub worlds: you highlighted areas on a still image and engaged in short conversations with various NPCs in order to gain information and advance. The 360/PS3 version had more traditional hubs, which Sonic ran around and explored, talking to citizens and taking on sidequests.
Gameplay: The 360/PS3 version used something called a "Ring Energy" meter to show the player's available boost, which was filled by collecting rings. The Wii/PS2 version used a meter that had multiple stages, which was filled by performing tricks, collecting rings, and killing enemies with the homing attack. The Wii version has three times as many Werehog levels as the other versions, also featuring a heavy focus on motion controls.
Nice, you win. But I'm pretty sure the Wii is capable of the Hedgehog engine - I've heard that Sonic Colours uses it.
I'm surprised you didn't mention much about the levels, just the one sentence in the final paragraph.
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Wii/PS2 version has triple spin.
360/PS3 version did not.
Thats all i can remember.

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