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Ahh i see, hnmm ya that performence is very low . especially since its on a better card.
all that data emulating must really take a toll.
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Well, on Wine the games ran pretty well for me, but GM games really slows down on it.
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you know. this game looks really really good hope you can finish it!
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yes i hope so too. sadly Darren is selling his computer. i think he will be using his mac for awhile. but im actually getting some graphics stuff done for the levels. not sure what will happen from here but i do intend to get the project finished.
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,,,, just a testing ramp for sonics physics in the C4 engine.
sorry about not showing more than this, but Ive got to keep the public pic updates to a minimum.
Some of you guys may have seen these before, not sure if i posted on teh old forums..
(still an unfinished area to this day.)
Realtime reflections, refractions, Specular Glow and bloom. and a bunch of lights.
also using some stencil shadows in this build, waiting for C4's soft shadows to get the much needed revamp in 1.6 before using them.
the spheres were just thrown in to show off the reflections and refractions.
Sorry there a bit blurry i used MS paint to convert to jpg


Last edited by andrew75 (2009-07-08 00:13:35)
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Haha, i accidentally replied in your other thread.
I was just commenting on how nice the screens look (i'm assuming they're realtime?). I was also wondering if you wrote your own shaders or if C4 has it's own preset.
Other than that though, i think it's pretty awesome how you nailed the look of the Xtreme dev shots without having to resort to using the lowres textures like most projects. Nice job.
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That water effect is really nice!
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@ Default
Thx for the reply, and sorry to change from one thread to another like than on you mid post, lol
C4 has a handy Shader editor which allows you to create custom shaders,
You can't wright shaders in HLSL like with some other engines,
although it's easy to make just about any shader imaginable within C4's editor.
oh, yeah the screens are Realtime with Realtime lighting ect ect.
The C4 version of the model was just imported for testing purpose only.
The textures are actually incomplete compared to a render i did awhile back.
Was in the process of redoing them for a higher quality look for C4.
than some other aspects of the game came up which have to be handled first, like gameplay lol
The render below is so old it wasn't yet a finished model there,, its missing the hole in the center in front of the arch.
which has been corrected along with a few other things, hnmm,, whenever i finish that area 100% is when it'll get its next post,
for now thats still on hold for gameplay programming, and a bit 3D modeling of other levels.
@Ultrareaper
Yeah i like how it turned out too!. especially with its color variations from place to place.
if u think these bury jpg screens look good u should see what they look like in motion,
Last edited by andrew75 (2009-07-08 09:45:41)
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I can't wait! Could you also put up some .png images if you get a moment? My computer hate .jpg for some reason...At times it flikers...
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Ultrareaper wrote:
I can't wait! Could you also put up some .png images if you get a moment? My computer hate .jpg for some reason...At times it flikers...
Actually im not home right now,,, up in Michigan helping Gramps do some house renovations for about another week, dont have access to the origonal pics or engine at the moment.
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Ok, no rush.
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That looks amazing! :D I wish I knew how to make shaders- but I don't know of any programs to do it, got any recommendations for getting started in shader authoring? I'm using the Blender engine right now, but looking into Cg for another engine.
Last edited by Razor (2009-07-08 11:10:13)
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Well u could learn HLSL, theres plenty of references and tutorials to be found with Goggle. ^__^
When programming shaders from scratch with HLSL or whatever other language,
You gata think about lighting pass ambient pass, shadow pass, reflection and refraction passes and keep them programmed to work with one another. which is a pain in the behind to keep up with. (at least thats my understanding)
Personally Id stick with the game engines that have the visual shader editors built right in. ( though limiting compaired to raw shader code)
Cg is good too. u can visually build shaders, and the export HLSL code right from there and edit it into whatever engine your using, manually tweaking it if necessary.
some engins support this.
hnmm I don't really know to many shader creation softwares though sorry.
Last edited by andrew75 (2009-07-08 11:53:42)
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Is it possible to program an engine with C# or HTML?
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Ultrareaper wrote:
Is it possible to program an engine with C# or HTML?
I would guess you could. not sure about the HTML part, but than again I'm no programmer,
just a little GM and C++ experience over here.
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Basic d2 plataforms can be done in html (with lots of help of javascript)

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this might be a dumb and off task question but: what is ultimate 3d and is it easy to use?
i know how to use GM...I'm coding my own 3d sonic physics engine right now in it.
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Nice. Shader authoring tools are always a plus.
Razor, the NVidia CG tutorial is available for free online now days, and will get you started learning Cg/HLSL (same syntax). And don't let it scare you having to do things manually, all the simple stuff is easy.
UltraReaper, XNA is programmed with C#. Axiom and a few other engines are C#, and a while back (it's been superseded by XNA) there was managed DirectX, for CLR languages like C#. HTML on the other hand i don't think so.
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Ah, ok thanks.
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Thanks Default, Andrew :) It would be cool if we had a way to discuss more in depth tech details like that. I'm willing to share my aim or sit on a chatroom in freenode (I've already set up #project-r several days ago just for kicks on freenode since I'm there all the fragging time XD). Xchat2 will sit in your system tray without taking up taskbar space ;P
Last edited by Razor (2009-07-09 10:04:36)
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mattt360 wrote:
this might be a dumb and off task question but: what is ultimate 3d and is it easy to use?
i know how to use GM...I'm coding my own 3d sonic physics engine right now in it.
Ultimate 3D is a plugin for Game maker, I went strait to it without learning GM.
Well actually Xeniczone helped me learn quite a bit.
than theres the community, While its not so big, its very very helpful.
If your going to do 3D with GM than i feel ult 3d is the way to go, its very fast compared to standard GM.
But yet, its held back by GM!
and yes there are plenty of awesome custom shaders written for ult 3d by a community member Skarik, he even takes shader requests!
and yeah you can add your own HLSL or export it out from Cg or any app that supports HLSL exportation.
but it would still need a few manual modifacations before being able to get it work correctly with ult 3d.
Personally if i were to do a 3D game id go out to use a better performing engine like blender or
Ogre http://www.ogre3d.org/
Theres a list of open source and commercial engines below, u can search for an engine u'd like to use by feature sets, ect ect.
http://www.devmaster.net/engines/
Last edited by andrew75 (2009-07-09 10:10:11)
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Razor wrote:
Thanks Default, Andrew
It would be cool if we had a way to discuss more in depth tech details like that. I'm willing to share my aim or sit on a chatroom in freenode (I've already set up #project-r several days ago just for kicks on freenode since I'm there all the fragging time XD). Xchat2 will sit in your system tray without taking up taskbar space ;P
hey I wasn't much help, haha >__<
I have MSN,,,,just look at my profile.
I'm not on so often since most of my day consists of repairing PC's or building Custom systems.
But thats when im at home,, right now im up in Michigan for a few more days.
Last edited by andrew75 (2009-07-09 10:26:05)
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You make custom PCs? That's awsome!
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