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#26 2009-01-05 18:17:30

cyborgar
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From: Neuquén, Argentina
Registered: 2008-02-28
Posts: 1081
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Re: AXSX (Sonic Xtreme and other Misc Projects)

Wine == Wine Is Not an Emulator, an API wrapper to run M$ Windows programs under Linux/MacOS X


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#27 2009-01-05 18:22:42

andrew75
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Re: AXSX (Sonic Xtreme and other Misc Projects)

Ahh i see, hnmm ya that performence is very low . especially since its on a better card.
all that data emulating must really take a toll.


LGA 2011 Core i7-3960X Extreme Edition Six-Core CPU @ 5.2GHZ Water cooled.
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#28 2009-01-06 01:18:55

wingedwolf
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From: Latvia
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Posts: 477

Re: AXSX (Sonic Xtreme and other Misc Projects)

Well, on Wine the games ran pretty well for me, but GM games really slows down on it.

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#29 2009-01-17 18:21:27

Xeniczone
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Re: AXSX (Sonic Xtreme and other Misc Projects)

all that data emulating must really take a toll.

Don't let the creaters of WINE hear you call it an emulator. because it's not. It's a wrapper.


http://www.xeniczone.com/sig/poseidon.pnghttp://www.xeniczone.com/sig/pands.pnghttp://www.xeniczone.com/sig/sonicx.pnghttp://www.xeniczone.com/sig/blank.png

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#30 2009-01-21 20:39:43

martianman
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From: Colorado, USA
Registered: 2008-09-06
Posts: 1488

Re: AXSX (Sonic Xtreme and other Misc Projects)

you know. this game looks really really good hope you can finish it!


http://www.yourgamercards.net/trophy/824/Cdisr.png

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#31 2009-01-21 22:12:56

andrew75
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Re: AXSX (Sonic Xtreme and other Misc Projects)

yes i hope so too.  sadly Darren is selling his computer. i think he will be using his mac for awhile. but im actually getting some graphics stuff done for the levels. not sure what will happen from here but i do intend to get the project finished.


LGA 2011 Core i7-3960X Extreme Edition Six-Core CPU @ 5.2GHZ Water cooled.
32GB G.SKILL Trident X Series @ 2800 GHZ 11-13-13-35 (Screaming fast Quad Chanel memory)
3x EVGA Geforce GTX 680 FTW graphic cards in SLI,
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#32 2009-07-08 00:09:43

andrew75
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Re: AXSX (Sonic Xtreme and other Misc Projects)

,,,, just a testing ramp for sonics physics in the C4 engine.
sorry about not showing more than this, but Ive got to keep the public pic updates to a minimum.

http://img200.imageshack.us/img200/8215/90015915.jpg

Some of you guys may have seen these before, not sure if i posted on teh old forums..
(still an unfinished area to this day.)
Realtime reflections, refractions, Specular Glow and bloom. and a bunch of lights.
also using some stencil shadows in this build, waiting for C4's soft shadows to get the much needed revamp in 1.6 before using them.

the spheres were just thrown in to show off the reflections and refractions.
Sorry there a bit blurry i used MS paint to convert to jpg
http://img190.imageshack.us/img190/4958/realtimewater.jpg
http://img12.imageshack.us/img12/1858/water2q.jpg
http://img191.imageshack.us/img191/8497/realtimewater3.jpg

Last edited by andrew75 (2009-07-08 00:13:35)


LGA 2011 Core i7-3960X Extreme Edition Six-Core CPU @ 5.2GHZ Water cooled.
32GB G.SKILL Trident X Series @ 2800 GHZ 11-13-13-35 (Screaming fast Quad Chanel memory)
3x EVGA Geforce GTX 680 FTW graphic cards in SLI,
3x SATA III OCZ Vertex 4 512GB Solid State Drives in Raid 0

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#33 2009-07-08 02:51:15

Default
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Registered: 2008-03-06
Posts: 241

Re: AXSX (Sonic Xtreme and other Misc Projects)

Haha, i accidentally replied in your other thread.

I was just commenting on how nice the screens look (i'm assuming they're realtime?). I was also wondering if you wrote your own shaders or if C4 has it's own preset.

Other than that though, i think it's pretty awesome how you nailed the look of the Xtreme dev shots without having to resort to using the lowres textures like most projects. Nice job.

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#34 2009-07-08 09:06:43

Ultrareaper
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From: Suffield: A land far, far away
Registered: 2009-02-28
Posts: 1530

Re: AXSX (Sonic Xtreme and other Misc Projects)

That water effect is really nice!


http://badges.mypersonality.info/badge/0/22/220898.pnghttp://tinyurl.com/3p6wnju
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"A burned bridge and a bridge made out of toothpicks are not very different" -Hacking n00b

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#35 2009-07-08 09:38:53

andrew75
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From: Florida
Registered: 2006-12-15
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Re: AXSX (Sonic Xtreme and other Misc Projects)

@ Default
Thx for the reply, and sorry to change from one thread to another like than on you mid post, lol
C4 has a handy Shader editor which allows you to create custom shaders,
You can't wright shaders in HLSL like with some other engines,
although it's easy to make just about any shader imaginable within C4's editor.

oh, yeah the screens are Realtime with Realtime lighting ect ect.
The C4 version of the model was just imported for testing purpose only.
The textures are actually incomplete compared to a render i did awhile back.
Was in the process of redoing them for a higher quality look for C4.
than some other aspects of the game came up which have to be handled first, like gameplay lol

The render below is so old it wasn't yet a finished model there,, its missing the hole in the center in front of the arch.
which has been corrected along with a few other things, hnmm,, whenever i finish that area 100% is when it'll get its next post,
for now thats still on hold for gameplay programming, and a bit 3D modeling of other levels.
http://img39.imageshack.us/img39/7568/compair.png

@Ultrareaper
Yeah i like how it turned out too!. especially with its color variations from place to place.
if u think these bury jpg screens look good u should see what they look like in motion,

Last edited by andrew75 (2009-07-08 09:45:41)


LGA 2011 Core i7-3960X Extreme Edition Six-Core CPU @ 5.2GHZ Water cooled.
32GB G.SKILL Trident X Series @ 2800 GHZ 11-13-13-35 (Screaming fast Quad Chanel memory)
3x EVGA Geforce GTX 680 FTW graphic cards in SLI,
3x SATA III OCZ Vertex 4 512GB Solid State Drives in Raid 0

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#36 2009-07-08 09:48:44

Ultrareaper
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From: Suffield: A land far, far away
Registered: 2009-02-28
Posts: 1530

Re: AXSX (Sonic Xtreme and other Misc Projects)

I can't wait! Could you also put up some .png images if you get a moment? My computer hate .jpg for some reason...At times it flikers...


http://badges.mypersonality.info/badge/0/22/220898.pnghttp://tinyurl.com/3p6wnju
http://www.userbars.com/i/536211.gif
"A burned bridge and a bridge made out of toothpicks are not very different" -Hacking n00b

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#37 2009-07-08 10:05:16

andrew75
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From: Florida
Registered: 2006-12-15
Posts: 743

Re: AXSX (Sonic Xtreme and other Misc Projects)

Ultrareaper wrote:

I can't wait! Could you also put up some .png images if you get a moment? My computer hate .jpg for some reason...At times it flikers...

Actually im not home right now,,, up in Michigan helping Gramps do some house renovations for about another week, dont have access to the origonal pics or engine at the moment.


LGA 2011 Core i7-3960X Extreme Edition Six-Core CPU @ 5.2GHZ Water cooled.
32GB G.SKILL Trident X Series @ 2800 GHZ 11-13-13-35 (Screaming fast Quad Chanel memory)
3x EVGA Geforce GTX 680 FTW graphic cards in SLI,
3x SATA III OCZ Vertex 4 512GB Solid State Drives in Raid 0

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#38 2009-07-08 10:55:35

Ultrareaper
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From: Suffield: A land far, far away
Registered: 2009-02-28
Posts: 1530

Re: AXSX (Sonic Xtreme and other Misc Projects)

Ok, no rush.


http://badges.mypersonality.info/badge/0/22/220898.pnghttp://tinyurl.com/3p6wnju
http://www.userbars.com/i/536211.gif
"A burned bridge and a bridge made out of toothpicks are not very different" -Hacking n00b

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#39 2009-07-08 11:08:22

Razor
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Registered: 2006-11-05
Posts: 422

Re: AXSX (Sonic Xtreme and other Misc Projects)

That looks amazing! :D I wish I knew how to make shaders- but I don't know of any programs to do it, got any recommendations for getting started in shader authoring? I'm using the Blender engine right now, but looking into Cg for another engine.

Last edited by Razor (2009-07-08 11:10:13)


-- Raz, "Just think about the good times, and they will come back again."

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#40 2009-07-08 11:52:09

andrew75
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From: Florida
Registered: 2006-12-15
Posts: 743

Re: AXSX (Sonic Xtreme and other Misc Projects)

Well u could learn HLSL, theres plenty of references and tutorials to be found with Goggle. ^__^
When programming shaders from scratch with HLSL or whatever other language,
You gata think about lighting pass ambient pass, shadow pass, reflection and refraction passes and keep them programmed to work with one another. which is a pain in the behind to keep up with. (at least thats my understanding)

Personally Id stick with the game engines that have the visual shader editors built right in. ( though limiting compaired to raw shader code)
Cg is good too. u can visually build shaders, and the export HLSL code right from there and edit it into whatever engine your using, manually tweaking it if necessary.
some engins support this.

hnmm I don't really know to many shader creation softwares though sorry.

Last edited by andrew75 (2009-07-08 11:53:42)


LGA 2011 Core i7-3960X Extreme Edition Six-Core CPU @ 5.2GHZ Water cooled.
32GB G.SKILL Trident X Series @ 2800 GHZ 11-13-13-35 (Screaming fast Quad Chanel memory)
3x EVGA Geforce GTX 680 FTW graphic cards in SLI,
3x SATA III OCZ Vertex 4 512GB Solid State Drives in Raid 0

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#41 2009-07-08 22:08:35

Ultrareaper
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From: Suffield: A land far, far away
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Posts: 1530

Re: AXSX (Sonic Xtreme and other Misc Projects)

Is it possible to program an engine with C# or HTML?


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#42 2009-07-08 22:23:44

andrew75
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From: Florida
Registered: 2006-12-15
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Re: AXSX (Sonic Xtreme and other Misc Projects)

Ultrareaper wrote:

Is it possible to program an engine with C# or HTML?

I would guess you could. not sure about the HTML part, but than again I'm no programmer,
just a little GM and C++ experience over here.


LGA 2011 Core i7-3960X Extreme Edition Six-Core CPU @ 5.2GHZ Water cooled.
32GB G.SKILL Trident X Series @ 2800 GHZ 11-13-13-35 (Screaming fast Quad Chanel memory)
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#43 2009-07-09 02:29:34

captainzana
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From: Madrid, Spain
Registered: 2007-01-07
Posts: 112

Re: AXSX (Sonic Xtreme and other Misc Projects)

Basic d2 plataforms can be done in html (with lots of help of javascript)


http://img44.imageshack.us/img44/8238/awesomebomb.png

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#44 2009-07-09 02:30:56

mattt360
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From: Somewhere over the rainbow...
Registered: 2009-02-01
Posts: 1321
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Re: AXSX (Sonic Xtreme and other Misc Projects)

this might be a dumb and off task question but: what is ultimate 3d and is it easy to use?
i know how to use GM...I'm coding my own 3d sonic physics engine right now in it.


There's a 50% percent chance everything I say is false (Including that statement)

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#45 2009-07-09 08:24:04

Default
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Registered: 2008-03-06
Posts: 241

Re: AXSX (Sonic Xtreme and other Misc Projects)

Nice. Shader authoring tools are always a plus.

Razor, the NVidia CG tutorial is available for free online now days, and will get you started learning Cg/HLSL (same syntax). And don't let it scare you having to do things manually, all the simple stuff is easy.

UltraReaper, XNA is programmed with C#. Axiom and a few other engines are C#, and a while back (it's been superseded by XNA) there was managed DirectX, for CLR languages like C#. HTML on the other hand i don't think so.

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#46 2009-07-09 09:27:47

Ultrareaper
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From: Suffield: A land far, far away
Registered: 2009-02-28
Posts: 1530

Re: AXSX (Sonic Xtreme and other Misc Projects)

Ah, ok thanks.


http://badges.mypersonality.info/badge/0/22/220898.pnghttp://tinyurl.com/3p6wnju
http://www.userbars.com/i/536211.gif
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#47 2009-07-09 10:02:18

Razor
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Registered: 2006-11-05
Posts: 422

Re: AXSX (Sonic Xtreme and other Misc Projects)

Thanks Default, Andrew :) It would be cool if we had a way to discuss more in depth tech details like that. I'm willing to share my aim or sit on a chatroom in freenode (I've already set up #project-r several days ago just for kicks on freenode since I'm there all the fragging time XD). Xchat2 will sit in your system tray without taking up taskbar space ;P

Last edited by Razor (2009-07-09 10:04:36)


-- Raz, "Just think about the good times, and they will come back again."

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#48 2009-07-09 10:06:35

andrew75
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From: Florida
Registered: 2006-12-15
Posts: 743

Re: AXSX (Sonic Xtreme and other Misc Projects)

mattt360 wrote:

this might be a dumb and off task question but: what is ultimate 3d and is it easy to use?
i know how to use GM...I'm coding my own 3d sonic physics engine right now in it.

Ultimate 3D is a plugin for Game maker, I went strait to it without learning GM.
Well actually Xeniczone helped me learn quite a bit.
than theres the community, While its not so big, its very very helpful.
If your going to do 3D with GM than i feel ult 3d is the way to go, its very fast compared to standard GM.
But yet, its held back by GM!
and yes there are plenty of awesome custom shaders written for ult 3d by a community member Skarik, he even takes shader requests!
and yeah you can add your own HLSL or export it out from Cg or any app that supports HLSL exportation.
but it would still need a few manual modifacations before being able to get it work correctly with ult 3d.

Personally if i were to do a 3D game id go out to use a better performing engine like blender or
Ogre http://www.ogre3d.org/

Theres a list of open source and commercial engines below, u can search for an engine u'd like to use by feature sets, ect ect.
http://www.devmaster.net/engines/

Last edited by andrew75 (2009-07-09 10:10:11)


LGA 2011 Core i7-3960X Extreme Edition Six-Core CPU @ 5.2GHZ Water cooled.
32GB G.SKILL Trident X Series @ 2800 GHZ 11-13-13-35 (Screaming fast Quad Chanel memory)
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#49 2009-07-09 10:16:53

andrew75
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From: Florida
Registered: 2006-12-15
Posts: 743

Re: AXSX (Sonic Xtreme and other Misc Projects)

Razor wrote:

Thanks Default, Andrew smile1 It would be cool if we had a way to discuss more in depth tech details like that. I'm willing to share my aim or sit on a chatroom in freenode (I've already set up #project-r several days ago just for kicks on freenode since I'm there all the fragging time XD). Xchat2 will sit in your system tray without taking up taskbar space ;P

hey I wasn't much help, haha >__<
I have MSN,,,,just look at my profile.
I'm not on so often since most of my day consists of repairing PC's or building Custom systems.
But thats when im at home,, right now im up in Michigan for a few more days.

Last edited by andrew75 (2009-07-09 10:26:05)


LGA 2011 Core i7-3960X Extreme Edition Six-Core CPU @ 5.2GHZ Water cooled.
32GB G.SKILL Trident X Series @ 2800 GHZ 11-13-13-35 (Screaming fast Quad Chanel memory)
3x EVGA Geforce GTX 680 FTW graphic cards in SLI,
3x SATA III OCZ Vertex 4 512GB Solid State Drives in Raid 0

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#50 2009-07-09 11:51:03

Ultrareaper
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From: Suffield: A land far, far away
Registered: 2009-02-28
Posts: 1530

Re: AXSX (Sonic Xtreme and other Misc Projects)

You make custom PCs? That's awsome!


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http://www.userbars.com/i/536211.gif
"A burned bridge and a bridge made out of toothpicks are not very different" -Hacking n00b

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