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#1 2008-12-31 19:54:09

andrew75
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From: Florida
Registered: 2006-12-15
Posts: 740

AXSX (Sonic Xtreme and other Misc Projects)

Hello everyone. Its almost 2009 and were here to officially restart AXSX.
Me and Darren have been pretty much inactive on the project for about, lets say a year now.
were restarting the engine from scratch yet again,

Here's a back to the basics engine preview, though its very early and still full of bugs,
had to dig out some old models for this one.  colors and camera arnt quite ready yet.
ahh well Enjoy.
(also video capture colors got messed up somewhere.... Aww man !)
(Anyone know of a good capture program?)

EDIT: (Post has been revised)
Here's a video, this one is rather old. at least sonic is running around. ^__^
Turning animations were just tests here.
http://www.youtube.com/watch?v=zo8dwjBOPhE...feature=channel

Alot of work is going into this project to make this as close to sonic Xtreme as we can.
718 model was built from the ground up...
Took well over a week to model and texture if I remember correctly.

The process was very Tedious and boreing....
I'll Explan.....
Within an emulator we ran the authentic demo in wire-frame mode.
Had to do sonic's spin dash than jump to a certain height within the emulator and pause it just right, so that each screen grab was exactly the same camera height and angle.

Wondering how we got the correct height each screen shot?
Luckily while in wire frame mode we had a line across the screen caused by the background image.
This line would scroll up and down as sonic jumped.
( see below screen shot the line is near the top and is blue)
The key was getting the reference screen shot at the right moment.
A lot of screens were taken at the wrong moment, >__< 20 or more were required in some cases.

After all the reference pictures were completely gathered..
I than moved onto 3D studio,
At this point I had a flat plane divided into the same amount of tiles as the original 718 demo.
Than the fun began,,,
Had match the camera height and angle, that of to the pre-captured wire-frame reference pictures and the plane mesh.
from there,,,I just modified the vertex heights for each section.

And, so,,,,, there u have it, a very nearly identical model to the original 718.

Below...Camera matching the 3D studios model to the emulator screen grab.
(early screen of in process modeling)
http://img58.imageshack.us/img58/859/hillfromhell.jpg

Below...the finished wire frame product. ( well it may need some tweaks here and there)
http://img387.imageshack.us/img387/6342/wireframemc1.jpg

As for the textures, I ripped them from the leaked 718 demo myself.

The hard part was getting them to be 100% identical in placement to that of the original.

Texture placement replication took me and my Wife about 4 to 6 days total.
We used a gird printed out on multiple papers.
Each texture was assigned a number 1-5 or something..Which I than called out to my wife.
She would than wright that number down on the grid.
god there were latterly 1000's of positions, 
We ended up having to double checked the whole thing for accuracy.

After that was done ,, we reversed the process and my wife called out the texture numbers
for me, to place the textures on the model.

We are really glad this model has been finished...
it was... purely a boring, repetitive process,,,, lol

Last edited by andrew75 (2010-04-18 05:47:02)


LGA 2011 Core i7-3960X Extreme Edition Six-Core CPU @ 5.2GHZ Water cooled.
32GB G.SKILL Trident X Series @ 2800 GHZ 11-13-13-35 (Screaming fast Quad Chanel memory)
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#2 2008-12-31 20:55:10

Nextguardian
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Registered: 2006-09-12
Posts: 2802

Re: AXSX (Sonic Xtreme and other Misc Projects)

Very nice stuff you two, glad to see this one restarted big_smile1


Project-S: ReBoot!

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#3 2008-12-31 22:10:30

Ibbod0
Member <◊>
From: Perth, Western Australia
Registered: 2006-09-12
Posts: 1641

Re: AXSX (Sonic Xtreme and other Misc Projects)

Good to see you back

looks very nice smile1


former Project S Sound Lead / Art team member

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#4 2008-12-31 22:32:43

Grans
Member
Registered: 2007-06-29
Posts: 30

Re: AXSX (Sonic Xtreme and other Misc Projects)

Very nice! Were you doing this in Gamemaker? This could be a very authentic recreation of the Coffin boss engine I suppose.

Two things I assume would be pretty hard to replicate:

The way the 3D stage model seems to move as if it were "breathing".
And the waterflow effect.

Good luck with it!

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#5 2008-12-31 22:43:59

cyborgar
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From: Neuquén, Argentina
Registered: 2008-02-28
Posts: 1081
Website

Re: AXSX (Sonic Xtreme and other Misc Projects)

the waterflow is just an UV scrolling, and the "breathing" could be done scaling the z component of the vertexes of the mesh. big_smile1

Last edited by cyborgar (2008-12-31 22:44:15)


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#6 2009-01-01 01:11:48

andrew75
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From: Florida
Registered: 2006-12-15
Posts: 740

Re: AXSX (Sonic Xtreme and other Misc Projects)

ya its game maker with Ult 3d plugin.
turns out we wont be using C4 for this project, since game maker feels more comforitable for us.


LGA 2011 Core i7-3960X Extreme Edition Six-Core CPU @ 5.2GHZ Water cooled.
32GB G.SKILL Trident X Series @ 2800 GHZ 11-13-13-35 (Screaming fast Quad Chanel memory)
3x EVGA Geforce GTX 680 FTW graphic cards in SLI,
3x SATA III OCZ Vertex 4 512GB Solid State Drives in Raid 0

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#7 2009-01-01 02:32:41

Grans
Member
Registered: 2007-06-29
Posts: 30

Re: AXSX (Sonic Xtreme and other Misc Projects)

Well cool work then! I guess a lot could be done with an engine like this. Wish I could program something like this, but I'm struggling with 2D gamemaker games!

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#8 2009-01-02 16:33:48

Jinroh
Cool Kid Expert
From: Petropolis
Registered: 2008-09-19
Posts: 1344
Website

Re: AXSX (Sonic Xtreme and other Misc Projects)

cyborgar wrote:

the waterflow is just an UV scrolling, and the "breathing" could be done scaling the z component of the vertexes of the mesh. big_smile1

lol, I was gonna say that until I read your post. big_smile1 Your height component might be Y-Axis instead depending on your Coordinate System.

Anyway, great project and progress. I've a 3D Engine in C that eventually I'll be unlazy enough to work on. So this may kick some inspiration into me. big_smile1

Last edited by Jinroh (2009-01-02 16:34:30)


http://maomaogames.com/imgs/Crossfire.png
Pop-Culture comes and goes, but Star Wars is forever.
Radical, my title is 'Cool Kid Expert'. XD

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#9 2009-01-02 17:08:53

wingedwolf
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From: Latvia
Registered: 2007-02-06
Posts: 477

Re: AXSX (Sonic Xtreme and other Misc Projects)

cyborgar wrote:

the waterflow is just an UV scrolling...

If i am not wrong, it was actually a simple animated texture, not a UV scrolling.

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#10 2009-01-03 05:50:32

Grans
Member
Registered: 2007-06-29
Posts: 30

Re: AXSX (Sonic Xtreme and other Misc Projects)

I think the water scroll could be either animated or scrolling. When I use Yabause to play the 718 demo, it sees those textures as animated. But really, I think it is just the same texture being looped over and over.

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#11 2009-01-03 21:47:46

andrew75
Member ◊◊◊◊◊
From: Florida
Registered: 2006-12-15
Posts: 740

Re: AXSX (Sonic Xtreme and other Misc Projects)

Yes it could be done aether way. we have some scrolling texture examples put together already.
most likely gana use that on the 718 demo remake.
we also have a costume shader for multiple scrolling textures which overlap and use alpha transparencies to see the scrolling texture below it. ( up to 6 textures)
could be used for a parallax scrolling  background on a future sonic project or in the green hill demonstration.

Last edited by andrew75 (2009-01-03 21:55:21)


LGA 2011 Core i7-3960X Extreme Edition Six-Core CPU @ 5.2GHZ Water cooled.
32GB G.SKILL Trident X Series @ 2800 GHZ 11-13-13-35 (Screaming fast Quad Chanel memory)
3x EVGA Geforce GTX 680 FTW graphic cards in SLI,
3x SATA III OCZ Vertex 4 512GB Solid State Drives in Raid 0

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#12 2009-01-04 04:23:22

Grans
Member
Registered: 2007-06-29
Posts: 30

Re: AXSX (Sonic Xtreme and other Misc Projects)

Transparent textures? Like a duo of water layers to make it look more realistic I assume. I think the Crystal Frost video used something like that.

About 2:30 into this video:

http://www.youtube.com/watch?v=wzvS_beXtXk

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#13 2009-01-04 15:38:34

andrew75
Member ◊◊◊◊◊
From: Florida
Registered: 2006-12-15
Posts: 740

Re: AXSX (Sonic Xtreme and other Misc Projects)

Hi Grans. nice observations there. and yes it can be used to creat much better water
The water in that video up there was done without layerd textures, just using a single transparency effect on a single scrolling or anamated texture.
so our xtreme will copy the same effect.
Were not trying to make this project any more graphical than the origonal game, well maybe a little more, but not to much.

http://filebeam.com/f8d0915cfda1ad21f381d62d07f2ec5e
check out our shader here to help give a better understanding on how it works.
and to gain an idea of its possibilities which could be used not only in our xtreme game but in future sonic projects.
( paralex backgrounds for example)
study how it works and check out the textures in photoshop to see how the transparencies are done.

i did this this test using a custom shader  that my friend Skarak did for us which is very versatile and can be used in a number of effects.

uses up to 6 layers of textures ,direction and speed can be controlled by the programer on each individual layer.
the alpha transparencies can not be controlled since there precalculated in photo-shop.
although the overall transparencies can also be controlled per layer.

If anyone would like to use the shader... Please give credit to Skarik. thank you.

P.S. this is also like a betta test of the shader, anyone who has problems let me know right away.
also id like to know what FPS everyones getting over there with the shader. ive unlocked the FPS so even 1000 is possable.

Last edited by andrew75 (2009-01-04 16:08:00)


LGA 2011 Core i7-3960X Extreme Edition Six-Core CPU @ 5.2GHZ Water cooled.
32GB G.SKILL Trident X Series @ 2800 GHZ 11-13-13-35 (Screaming fast Quad Chanel memory)
3x EVGA Geforce GTX 680 FTW graphic cards in SLI,
3x SATA III OCZ Vertex 4 512GB Solid State Drives in Raid 0

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#14 2009-01-04 16:47:32

F2bnp
Member ◊◊◊◊
Registered: 2008-01-25
Posts: 475

Re: AXSX (Sonic Xtreme and other Misc Projects)

Man it's good to see you back in action!Hope you actually complete the game this time big_smile3

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#15 2009-01-04 20:14:38

Ibbod0
Member <◊>
From: Perth, Western Australia
Registered: 2006-09-12
Posts: 1641

Re: AXSX (Sonic Xtreme and other Misc Projects)

i got 85 fps when looking at the big wall

(intel pentium 4, 3.2GHz / 1GB ram)


former Project S Sound Lead / Art team member

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#16 2009-01-04 20:58:49

andrew75
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From: Florida
Registered: 2006-12-15
Posts: 740

Re: AXSX (Sonic Xtreme and other Misc Projects)

yo Ibbod0
what graphics card you have going over there?

Last edited by andrew75 (2009-01-04 20:59:22)


LGA 2011 Core i7-3960X Extreme Edition Six-Core CPU @ 5.2GHZ Water cooled.
32GB G.SKILL Trident X Series @ 2800 GHZ 11-13-13-35 (Screaming fast Quad Chanel memory)
3x EVGA Geforce GTX 680 FTW graphic cards in SLI,
3x SATA III OCZ Vertex 4 512GB Solid State Drives in Raid 0

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#17 2009-01-04 22:31:56

Ibbod0
Member <◊>
From: Perth, Western Australia
Registered: 2006-09-12
Posts: 1641

Re: AXSX (Sonic Xtreme and other Misc Projects)

uh, sorry, it's a 256mb Nvidia FX550 graphics card smile1


former Project S Sound Lead / Art team member

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#18 2009-01-05 00:38:29

andrew75
Member ◊◊◊◊◊
From: Florida
Registered: 2006-12-15
Posts: 740

Re: AXSX (Sonic Xtreme and other Misc Projects)

thx , im glad it works on that card for you.


LGA 2011 Core i7-3960X Extreme Edition Six-Core CPU @ 5.2GHZ Water cooled.
32GB G.SKILL Trident X Series @ 2800 GHZ 11-13-13-35 (Screaming fast Quad Chanel memory)
3x EVGA Geforce GTX 680 FTW graphic cards in SLI,
3x SATA III OCZ Vertex 4 512GB Solid State Drives in Raid 0

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#19 2009-01-05 06:05:57

Grans
Member
Registered: 2007-06-29
Posts: 30

Re: AXSX (Sonic Xtreme and other Misc Projects)

Even on my old GFX card and PC, this never dipped below 58fps!

Pentium III 1GHZ
256MB ram
16MB Radeon Mobile

Nice work on making a good looking 3D effect work well on even the slowest PC's! Apparently the Ultimate3D plugin is more optimized than Gamemaker's basic 3D capabilities, because WingedWolf's Sonic Xtreme engines always lagged for me. His were made without the U3D plugin.

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#20 2009-01-05 09:44:43

wingedwolf
Member ◊◊◊◊
From: Latvia
Registered: 2007-02-06
Posts: 477

Re: AXSX (Sonic Xtreme and other Misc Projects)

Grans wrote:

Even on my old GFX card and PC, this never dipped below 58fps!

Pentium III 1GHZ
256MB ram
16MB Radeon Mobile

Nice work on making a good looking 3D effect work well on even the slowest PC's! Apparently the Ultimate3D plugin is more optimized than Gamemaker's basic 3D capabilities, because WingedWolf's Sonic Xtreme engines always lagged for me. His were made without the U3D plugin.

U3D still works slow, because it uses GM as base engine ( I hope i told that right ).
My old Sonic Xtreme example really was slow, because i used a horrible code and horrible almost anything, i didn't know much about 3D back then. Now of course i still don't know anything, but i can do much better works.
Anyways looking towards this, hope to see it finished someday! big_smile1

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#21 2009-01-05 10:59:08

andrew75
Member ◊◊◊◊◊
From: Florida
Registered: 2006-12-15
Posts: 740

Re: AXSX (Sonic Xtreme and other Misc Projects)

yes everyone knows game maker is slow as mallasis.
ult 3d is brought down a bit by this compaired to other 3d engins.
, but its not so bad, actually ult 3d handels 3d rather well compaired to doing 3d in game maker alone.

im sure if wolf ported his to ult 3d it would run much much better.

Last edited by andrew75 (2009-01-05 11:50:08)


LGA 2011 Core i7-3960X Extreme Edition Six-Core CPU @ 5.2GHZ Water cooled.
32GB G.SKILL Trident X Series @ 2800 GHZ 11-13-13-35 (Screaming fast Quad Chanel memory)
3x EVGA Geforce GTX 680 FTW graphic cards in SLI,
3x SATA III OCZ Vertex 4 512GB Solid State Drives in Raid 0

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#22 2009-01-05 13:12:22

wingedwolf
Member ◊◊◊◊
From: Latvia
Registered: 2007-02-06
Posts: 477

Re: AXSX (Sonic Xtreme and other Misc Projects)

Yeah, it would run much better, but it also depends on your code + how you handle your graphics.
This can be easily done on GM's D3D - i did a very nice third person shooter thing, through never finished it, it worked on 60fps, but used no graphics extensions. It ran so well because the code was good ( Through i believe it could have been done much better ), anyways, U3D is good, not saying your should use D3D or anything. tongue1

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#23 2009-01-05 16:37:34

F2bnp
Member ◊◊◊◊
Registered: 2008-01-25
Posts: 475

Re: AXSX (Sonic Xtreme and other Misc Projects)

Core2Duo 6550(2.33GHz)
2 GB Ram
ATi 4850 512MB

Framerate never went lower than 500 fps tongue1

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#24 2009-01-05 17:04:10

cyborgar
Member <◊>
From: Neuquén, Argentina
Registered: 2008-02-28
Posts: 1081
Website

Re: AXSX (Sonic Xtreme and other Misc Projects)

Sempron 64 bit 1.9 GHz
1 GB of ram
Nvidia Ge-Force 6150 (nForce 430)
Fedora 9 GNU/Linux kernel 2.27.5-41 with latest stable nVidia binary drivers
Running under wine 1.1.5

20FPS, flickering like hell XD ultimate 3d still sucks under wine.

Last edited by cyborgar (2009-01-05 17:08:03)


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#25 2009-01-05 17:34:05

andrew75
Member ◊◊◊◊◊
From: Florida
Registered: 2006-12-15
Posts: 740

Re: AXSX (Sonic Xtreme and other Misc Projects)

whats wine?


LGA 2011 Core i7-3960X Extreme Edition Six-Core CPU @ 5.2GHZ Water cooled.
32GB G.SKILL Trident X Series @ 2800 GHZ 11-13-13-35 (Screaming fast Quad Chanel memory)
3x EVGA Geforce GTX 680 FTW graphic cards in SLI,
3x SATA III OCZ Vertex 4 512GB Solid State Drives in Raid 0

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