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#1 2010-01-12 23:12:19

kurisu
Member <◊◊>
From: California, USA
Registered: 2006-06-22
Posts: 2498
Website

Public Announcement Regarding Project-S

History

In 1994, the Sega Technical Institute began production of a game called "Sonic X-treme" that would introduce Sonic the Hedgehog in 3D for the first time ever.  The creative team was full of ambition and worked very hard to deliver a revolutionary Sonic game for its time.  Through a combination of circumstances, the project was ultimately canceled in 1996.  Fans were disappointed, the team was devastated, and for years, nobody knew what happened to the anxiously anticipated "Sonic X-treme".

Over the years, Christian Senn, one of the original team members of Sonic X-treme, received numerous questions from fans of the project wanting to know what had happened.  On November 22, 2005, in response, Senn opened a topic at the Senntient.com Forums to allow the public to ask questions about the canceled game.  Over the course of the next year, people joined the forums asking many questions.  At some points, a few other original creators of Sonic X-treme joined in the discussions.  Meeting a number of enthusiastic and talented individuals through his forums, Senn got an idea.

On February 7, 2006, an announcement was made on the Senntient.com Forums to begin assembling members for a community project dubbed "Project-S".  Senn wrote, "People have discussed making a Sonic Xtreme game together, as a community. Where others have failed, I think we can succeed. We have the collective talent, inspiration and ability to deliver a playable game... so why not start talking about how to get there so we can make it happen?".  By September 30, the first round of applicants were chosen to start official Project-S development.  Private forums were created to allow the team to develop their first game together.  For the next three years, the project evolved with strict secrecy in the hopes that the team would surprise fans with something exciting.

Announcement

Now the saga of Sonic X-treme arrives at a new crossroad.  As of January 12, 2010, it is with a heavy heart I announce that Project-S is officially canceled.

Many people worked very hard throughout the project's three year and three month life cycle.  Making any product is extremely difficult, and Project-S was no exception.  Working for free and online with a wide range of experience, skillsets, availability, and dedication just didn't work out for the team responsible for Project-S.  The hope is that the successes the team earned along the way are complimented by lessons learned that, unfortunately, led to our collective inability to reach a public release.

We appreciate how patient our fans have been, and how much they have supported our efforts.  Although we can't provide you with a playable game, we would like to see how much interest there is in the materials we did create.  If you would like, please vote for what you would most like shared from Project-S.  Click here to vote. (please vote only once)

Thanks for your support.  Though this has been hard for all of us, we are thankful for what we learned and the new friendships we've made.

Let's welcome a new decade full of possibilities, and take positivity from this experience to become happier, more successful people!

Sincerely,
On behalf of the Project-S team,
-Christian G. Senn
(aka "kurisu")
Project-S General Manager
Senntient.com Administrator

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#2 2010-01-12 23:37:01

Jinroh
Cool Kid Expert
From: Petropolis
Registered: 2008-09-19
Posts: 1363
Website

Re: Public Announcement Regarding Project-S

Sorry to hear that Chris, wish I could have done more for the project before my life fell apart last year.


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Pop-Culture comes and goes, but Star Wars is forever.
Radical, my title is 'Cool Kid Expert'. XD

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#3 2010-01-12 23:47:22

Bosco
Member ◊◊◊◊◊
From: Santiago, Chile
Registered: 2008-01-29
Posts: 651

Re: Public Announcement Regarding Project-S

What we will do now?


http://i54.tinypic.com/2evrwoz.pnghttp://i51.tinypic.com/2vkggeu.png
NiGHTS: The Genderless torero...

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#4 2010-01-13 00:00:03

cyborgar
Member <◊>
From: Neuquén, Argentina
Registered: 2008-02-28
Posts: 1081
Website

Re: Public Announcement Regarding Project-S

Bosco wrote:

What we will do now?

Dance to this song http://www.youtube.com/watch?v=kL5DDSglM_s


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#5 2010-01-13 00:04:44

Bosco
Member ◊◊◊◊◊
From: Santiago, Chile
Registered: 2008-01-29
Posts: 651

Re: Public Announcement Regarding Project-S

Thanks Cyborg_ar, I think I'll have nightmares this night.


http://i54.tinypic.com/2evrwoz.pnghttp://i51.tinypic.com/2vkggeu.png
NiGHTS: The Genderless torero...

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#6 2010-01-13 00:10:54

Ibbod0
Member <◊>
From: Perth, Western Australia
Registered: 2006-09-12
Posts: 1675

Re: Public Announcement Regarding Project-S

actually that song is the reason project s was cancelled


former Project S Sound Lead / Art team member

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#7 2010-01-13 00:23:16

kurisu
Member <◊◊>
From: California, USA
Registered: 2006-06-22
Posts: 2498
Website

Re: Public Announcement Regarding Project-S

lol!

Jinroh - no worries... your life is much more important than any game (ironic coming from me)... enjoy your journey!

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#8 2010-01-13 05:31:33

Ollie
Member ◊◊◊◊◊
From: Stafford, England
Registered: 2006-10-13
Posts: 722
Website

Re: Public Announcement Regarding Project-S

Urgh, sorry to hear about that. Yet another community project gone to it's grave.

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#9 2010-01-13 07:46:07

F2bnp
Member ◊◊◊◊
Registered: 2008-01-25
Posts: 475

Re: Public Announcement Regarding Project-S

Oh well can't say it wasn't expected.It's sad when you actually see it announced though.

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#10 2010-01-13 08:31:36

Ultrareaper
Member <◊>
From: Suffield: A land far, far away
Registered: 2009-02-28
Posts: 1530

Re: Public Announcement Regarding Project-S

First of all: Oh no!


Well, it seems that the fangame based on Sonic X-Treme was canceled, just like X-Treme itself. But, what happened? From what I've gathered from various posts, it was coming along nicely...

Last edited by Ultrareaper (2010-01-13 08:32:27)


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#11 2010-01-13 09:54:59

andrew75
Member ◊◊◊◊◊
From: Florida
Registered: 2006-12-15
Posts: 908

Re: Public Announcement Regarding Project-S

I said this before and i say it again,,
A community project should never be hidden from a community behind closed doors....
It can be a suffocating affair, since alot of the community cant get to the project to work on it.

I cant believe you guys aren't opening this up as a public community project.
It may save all the hard work people put into this... I know alot of hard work must have been put in.

p.s.
I would be more than happy to donate models and such to the project if it were to go public.

p.p.s

kurisu wrote:

History
Senn wrote, "People have discussed making a Sonic Xtreme game together, as a community. Where others have failed,

I wouldn't say thats necessarily 100 % true. although we are not working on a community project.
Me and Xeniczone started our xtreme fan project before Project S(July 03, 2006). We're still chugging along.

Last edited by andrew75 (2010-01-13 11:45:19)


LGA 2011 Core i7-3960X Extreme Edition Six-Core CPU @ 5.2GHZ Water cooled.
32GB G.SKILL Trident X Series @ 2800 GHZ 11-13-13-35 (Screaming fast Quad Chanel memory)
2x EVGA GTX Titan superclocked Signature GPUs in SLI, with 2x Dell UltraSharp U2713H 1440P Monitors
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#12 2010-01-13 13:58:38

DarXide
Member <◊>
From: Managua, Nicaragua
Registered: 2008-09-05
Posts: 1227

Re: Public Announcement Regarding Project-S

Wow. That's a bummer. I really wanted to see the end product sad1 Thanks for the efforts of trying to bring us a great Sonic game that never came to be.


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#13 2010-01-13 15:04:24

kurisu
Member <◊◊>
From: California, USA
Registered: 2006-06-22
Posts: 2498
Website

Re: Public Announcement Regarding Project-S

andrew75 wrote:

A community project should never be hidden from a community behind closed doors....
It can be a suffocating affair, since alot of the community cant get to the project to work on it.

Andrew, I can appreciate your opinion, but I think if you were to try and actually build a community-based project, you might better appreciate the pros and cons of open versus closed....

Thanks for the support, peeps.  We appreciate it! smile1

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#14 2010-01-13 15:11:23

Omega
Member <◊◊>
From: The Architect Business
Registered: 2009-02-07
Posts: 2073
Website

Re: Public Announcement Regarding Project-S

Well... my 5 Euros... First, this should have been openly done, not in a private area where the community could not see. Second, is this going to mean that the project-s section will be closed? will these be preserved? Why not release everything to the community and let the ones who did not get a chance to work on it, and... Does this mean my job that I might have gotten is now not needed?

Finally, was it unanimous to end the project (of the few left)


Peace and humptiness forever
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#15 2010-01-13 15:35:52

Nextguardian
Member <◊◊◊>
Registered: 2006-09-12
Posts: 3037

Re: Public Announcement Regarding Project-S

Some of you may recall that Project-S was, at the beginning, almost a community project. However, it was proven that we would not get a playable game that way. There are simply to many different ways to interpret what makes a successful Sonic game. A secluded team that could develop privately was, and is, the logical choice. Our goal was never to make Project-S a gated community.
Anyone who chose to apply to Project-S was considered based on their skills and our needs at the moment. No one who applied was automatically dismissed. Everyone was given a chance to showcase their abilities so the Project leads could determine if they had the skills we needed at that point in time. One downside I've found to community projects is that there is always someone who WANTS to do something, but is either not given the opportunity, or there is simply no place for their abilities.  That isn't fair, but that's how it works. I'd like to think we avoided that as much as reasonably possible on Project-S.


Project-S: ReBoot!

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#16 2010-01-13 15:58:35

andrew75
Member ◊◊◊◊◊
From: Florida
Registered: 2006-12-15
Posts: 908

Re: Public Announcement Regarding Project-S

kurisu wrote:

andrew75 wrote:

A community project should never be hidden from a community behind closed doors....
It can be a suffocating affair, since alot of the community cant get to the project to work on it.

Andrew, I can appreciate your opinion, but I think if you were to try and actually build a community-based project, you might better appreciate the pros and cons of open versus closed....

Thanks for the support, peeps.  We appreciate it! smile1

Yeah i guess your right,
Although i been part of a few community projects in the past.
Including 2 weeks of temporary project art lead in project S.
I couldn't get anyone that i was in charge of to work like they should have.

I know 1 thing for sure....after a game starts development past the design and concept stages,,,the new ideas should be kept closed till maybe the sequel.
I think project S would have made it, if it stuck to 1 main design objective, and 1 game engine.( i know u guys changed engines quite a few times)
So many ideals floating around by so many users probably did not help either.

Our project is no exception, we started over quite a few times for the game-play programming,
but we are finally closing in on a final fully functional engine complete with level editor and source code for comunity mods which can be uploaded to our site and shared.
www.sonic-xtreme.com the site is very early yet..

Last edited by andrew75 (2010-01-13 16:02:40)


LGA 2011 Core i7-3960X Extreme Edition Six-Core CPU @ 5.2GHZ Water cooled.
32GB G.SKILL Trident X Series @ 2800 GHZ 11-13-13-35 (Screaming fast Quad Chanel memory)
2x EVGA GTX Titan superclocked Signature GPUs in SLI, with 2x Dell UltraSharp U2713H 1440P Monitors
3x SATA III OCZ Vertex 4 512GB Solid State Drives in Raid 0

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#17 2010-01-14 01:14:30

BlueSatoshi
Member
From: Glendale, CA
Registered: 2009-05-12
Posts: 80
Website

Re: Public Announcement Regarding Project-S

...

All I can say is that I'm shocked and extremely disappointed.

I was really hoping to join the team! sad1

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#18 2010-01-16 19:16:07

JEV3
Member
Registered: 2007-06-12
Posts: 27

Re: Public Announcement Regarding Project-S

I know what its like. I'm part of a team working on a game that will likely have to make some pretty hard decisions in the future at the rate we've been going, and I've seen so many of the most ambitious games intended to have been made over the internet end up falling apart. It's no reflection on those responsible so much as it shows that making a game is often a full-time commitment, and most people who will be collaborating on it over the internet will know that life comes first.

It would be utterly ridiculous, however, to think that it was all for nothing. Like you said, many budding game designers may have had valuable opportunities to gain some important experience. Besides which, maybe you can let some other designers use a few of your assets to contribute to their own projects.

As for closed-vs-open communities... The development really needs to be closed if only because you need to have some sense of solidarity within the team and having it run by a forum "crowd" tends to make it too disorganized to keep track of.

Best wishes to the team members. As for what assets we're interested in seeing, I'd like to see it all, but particularly the art and concepts... as I'm always interested in drawing reference from others in that department.

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#19 2010-01-16 22:25:12

Nextguardian
Member <◊◊◊>
Registered: 2006-09-12
Posts: 3037

Re: Public Announcement Regarding Project-S

Thank you for the support JEV3 smile1 It's greatly appreciated, especially now.


Project-S: ReBoot!

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#20 2010-01-17 03:55:38

Saturn
Member <◊>
Registered: 2008-09-16
Posts: 1258

Re: Public Announcement Regarding Project-S

I think this is because i've woken up but i don't get it. Why is this cancelled?


http://mypsn.eu.playstation.com/psn/profile/Kiroziki.png

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#21 2010-01-17 05:00:20

link1987
Member ◊◊
Registered: 2006-12-06
Posts: 286

Re: Public Announcement Regarding Project-S

thats sad, i have dreamed of seeing a officialish sonic xtreme i could play since i knew it existed (id say about 5 or more years).

oh well i just hope this forum doesnt become a ghost(ill still visit regularly @_@)this is one of the first forums i ever joined it would be sad to see it die T_T

Last edited by link1987 (2010-01-17 05:01:08)

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#22 2010-01-17 05:38:27

Default
Member ◊◊
Registered: 2008-03-06
Posts: 242

Re: Public Announcement Regarding Project-S

I think this is because i've woken up but i don't get it. Why is this cancelled?

Lots and lots of reasons. The main one is we we're really making progress. A few of our members were working on other projects or busy with other things, some disappeared, some left. That's the main thing i think. Other than that, it was really hard to manage. I guess people don't realize that games are hard to make.

oh well i just hope this forum doesnt become a ghost

Same here. It's the only small game dev community i found that doesn't entirely suck.

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#23 2010-01-17 20:12:30

Bosco
Member ◊◊◊◊◊
From: Santiago, Chile
Registered: 2008-01-29
Posts: 651

Re: Public Announcement Regarding Project-S

Project S is not really cancelled in a way, Nextguardian... Sorry, I meant, Drowningblade... I mean, Drawingblade is still asking for designers, modellers and animators.


http://i54.tinypic.com/2evrwoz.pnghttp://i51.tinypic.com/2vkggeu.png
NiGHTS: The Genderless torero...

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#24 2010-01-17 22:42:21

Nextguardian
Member <◊◊◊>
Registered: 2006-09-12
Posts: 3037

Re: Public Announcement Regarding Project-S

Bosco wrote:

Project S is not really cancelled in a way, Nextguardian... Sorry, I meant, Drowningblade... I mean, Drawingblade is still asking for designers, modellers and animators.

lol, that's true. Time to change the ol' sig.

As for Project-S' cancellation- that will be visited more in-depth shortly, hopefully. Needless to say there are a lot of different reasons, and they'll likely be different, depending on which team members you ask.


Project-S: ReBoot!

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#25 2010-01-19 04:42:05

Saturn
Member <◊>
Registered: 2008-09-16
Posts: 1258

Re: Public Announcement Regarding Project-S

Bosco wrote:

Project S is not really cancelled in a way, Nextguardian... Sorry, I meant, Drowningblade... I mean, Drawingblade is still asking for designers, modellers and animators.

Drowningblade?


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