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andrew75 wrote:
Well guys, I'll be entering SAGE next month, Not with Xtreme , But another mini project that I've been working on used for tweaking the engine I've been using for Xtreme.
I thought AXSX wasn't going to be at SAGE but your game is in the list for games that are going to be at SAGE.
http://www.tssznews.com/2012/08/02/offi … -released/
Tell me if the link doesn't work and I will post a new.
Sorry about this post making a new page.
Last edited by GameMaster0097 (2012-08-02 22:02:39)
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Its just the demo from last Winter.
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http://www.youtube.com/watch?v=KH9KSi8bFpo first video of the game
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That looks really awesome, Andrew75! Very impressive! That was an absolutely gorgeous demo.
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How long would it take to do the whole game like that?
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great work, andrew 
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Thanks guys, i put lot of work into making it.
GameMaster0097 wrote:
How long would it take to do the whole game like that?
hmm if i were do do a full blown game like that ? hmmmm few years perhaps ?
I'm the only modeler. >__<
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Time to show of this new custom texture filter I made for photoshop.
Basically its purpose is to give back some details to textures that were scaled down in the leaked Xtreme texture pack that originally had bigger texture counterparts shown in magazine scans and Videos.
Many of the early shown Xtreme screens illustrated textures at 64 x 64 and 128 x 128 res instead of 32 x 32.
Now this is not perfect, but it sure does look closer to the original screens when applied to the models.
Would have kicked ass and saved a lot of SPAM Alert around time if the original content were leaked.
(no blur filter or enlargement filter was used in generating the larger sized textures,
basically I had scaled up the 32 x 32 texture using hard edges ( nearest neighbor (preserve hard edges ) in photoshop so that the pixels look remained as if it had not been scaled up.
Than I had applied my detail adding filter to that.
From top to bottom
32 x 32 original leaked texture
64 x 64 the res I will be using for the stage I'm working on.
128 x 128 just to show it.
On model screens coming later.
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Nice, what texture is that susposed to be?
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For the floor of the Tube area with magma holes seen in the videos.
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wow! Just out of curiosity, does this crazy new-fangled filter work on old digital gamera photos as good as it does on these?
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Omega wrote:
wow! Just out of curiosity, does this crazy new-fangled filter work on old digital gamera photos as good as it does on these?
sadly no,,, its only good for rock like textures.
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OK Guys,,, Double post with updates on the texture.,
Took 3 days to develop the tech to reverse engineer some textures. and man am I beat....
Picture A:
Screen capture from the E3 Promo video.
Picture B:
The Leaked DEF textures.

Picture C:
My step 1 custom Photoshop filter to give back details lost from picture B as it was scaled down.
Combined with.. drum roll !
My step 2 custom Photoshop filter used to re-add the Baked in lighting shown in the video. ( it even casts per pixel shadows!)
( I'm happy with how this has turned out, sure its not perfect but its loads better than B4.....
At first I Hand painted some normal and specular maps and baked the textures in max.
however the results were not so close even though they kicked serous ass.
More updates to come ! Soon maybe.......
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Good Job. Can we see a picture with the Sonic model and objects in?
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Happy new year ! !
A quick peak at some progress, Moving sonic slowly through a few areas, Check out the animated environmental textures!
Video in 1080P.
http://www.youtube.com/watch?v=ORJn-0Fo … tube_gdata
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Good Job Andrew and Happy New Year!
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I am looking foward to being able to play it!
Oh, and
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Aww man, first time i got a home made X-mas card before, thats so nice! Thanks !
And yeah Happy new year! !
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Hey guys,, there will not be any updates on the projects for a while, I'm setting them both aside. (hibernating them)
As I have a lot of home renovations to do, including adding a new room to the house here.
I'll be doing all the work myself to save money, this leaves little or time for anything else.
When I finished, I'm coming back full time to get the next playable out.
Thats a promise.
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GoodLuck with your house Andrew.
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Screen of PC version Red Sands level with fully functional spline pathways that were recreated by hand from the leaked .def file data. I would post a video but I think that it would ruin the fun when the new demo is available later this month.
Last edited by andrew75 (2013-04-03 13:37:00)
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andrew75 wrote:
... the new demo is available later this month...
April fools day was a couple days ago...
That means this is real.
My god.
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yep its real
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Those rings in the upper right hand corner look like they form a question mark.
Those are rings right?
Last edited by GameMaster0097 (2013-04-03 15:23:10)
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