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Jinroh wrote:
Do not know if this is the right Youtube video or not, but the SRB2 Palmtree Panic Zone was quite nice.
http://www.youtube.com/watch?v=G_RaPTpsB5c
Hey that is pretty cool !
i'd also like to try it out !
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andrew75 wrote:
yeah its a continuation of the first thread's Sonic CD Remix. The screen shots there were all Work in progress,
Metal sonic, and all the textures will be reworked a bit,
http://www.senntient.com/ubb/Forum10/HTML/000069.html
I think i remember seeing the second Thread's time twisted game but cant really remember it.
to bad there aren't any screens left, to help remember.
I'll find the demo and post it up if you like?

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yeah thatd be great Saturn.
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Me too, this game looks great.
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andrew75 wrote:
Jinroh wrote:
Do not know if this is the right Youtube video or not, but the SRB2 Palmtree Panic Zone was quite nice.
http://www.youtube.com/watch?v=G_RaPTpsB5cHey that is pretty cool !
i'd also like to try it out !
I can give you the WAD file if you'd like. It requires the SRB2 release just 2.0 IIRC.

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Realtime Grass running in C4.
I'll be doing multiple grass variations using multiple techniques.
This is just the first proof of concept using a custom shader I made.
Need member input.. how does it look to you?
What needs to be done to fix the grass if anything?
Should I shoot for a more realistic grass ( individual blades ect)
instead of a surrealistic incantation of the grass (pictured below)?
( the reference used to model)
(Lots of tweaking needs to be done yet)
Last edited by andrew75 (2010-04-24 14:17:54)
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Looks great! definately looking forward this!
Best of Luck!
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wingedwolf wrote:
Looks great! definately looking forward this!
Best of Luck!
Thanks wolf,
Still Needs alot of polishing.
P.S.
as i speak with you on Skype I'm typing this, 
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Just like always, you have amazed me with your 3D work!
Looks pretty realistic.
Best of luck!


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Look its Mini-Mii!!
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That is great! One small thing, though. When you make the grass higher-resolution, it makes it sort of look blocky.
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Yeah it does seem a little plain, doesn't it?
I'm planing to add grass blade textures or something.
this is just proof of concept for now
anyways it makes my day, seeing your guys responces.
Last edited by andrew75 (2010-04-24 20:20:18)
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Andrew, you must tell me how you did that. It looks like you modeled in those pixels and offset the depth.. did you really do that much work? I love it.
It's amazing how close you are getting to the style.
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Default wrote:
Andrew, you must tell me how you did that. It looks like you modeled in those pixels and offset the depth.. did you really do that much work? I love it.
It's amazing how close you are getting to the style.
At first thats what i was going to do ^__^)
also I would have loved to use Voxels for the grass since they would have produced a much better result.
Sometimes a modeler needs to keep a secrete or two.
Jinroh wrote:
Looking very nice, on par with SaniK 4 even.
Hey thanks,,But i dont think its on par quite yet,
Just wait till you see what it looks like when the real textures are added!
Last edited by andrew75 (2010-04-25 09:10:42)
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andrew75 wrote:
Jinroh wrote:
Looking very nice, on par with SaniK 4 even.
Hey thanks,,But i dont think its on par quite yet,
Just wait till you see what it looks like when the real textures are added!
LIAR!! It is on par with Sanik 4! You're just being modest!

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Thought I'd post a tidbit since its been awhile.
An early Experiment using C4 engine shaders for Sonic CD Remix's underwater Caustics system.
The Caustics are projected from a light source which open up so many possibilities.
Still needs alot of work, however i feel its a good start!
Screen of multiple light source projection caustics.
Video of single light source projection caustics.
http://www.youtube.com/watch?v=B6rDcvOEJNc
Last edited by andrew75 (2010-07-23 13:23:47)
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its looking goodso far...
someday i will announce the project im working on
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crossedeyefreak wrote:
I would've just used a bump map and animated texture. Nice work!
Hey Yeah! I tried that at first, works well, although a bit limiting.
still have alot more combinations to try out before the proper look is achieved.
Projecting them from a light source opens up possibilities such as shadow casting interruption.
For example if sonic runs around under the water his shadow interrupts the caustics a bit.
Its not easy faking Caustics for realtime use in games.
Our aim for caustics are a bit more dynamic than the simple video posted above. 


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